Posts Tagged announcement
Last Friday I was made aware of the fact, that Flash banner programming is still relying on ActionScript 2 these days.
That’s presumably due to the extra 0.05% of users you can reach, who have the same computer since 3 years and never cared to upgrade their Flash Player in all that time. Exactly the kind of people who will spend gazillions of money on the product advertised.
Anyway, since you can’t really alter industry superstitions, you just have to deal with it. Currently TweenNano is the best thing out there for AS2, if you want things to keep small. However TweenNano is really quite poor in features. It lacks chaining and many other things you’d normally want. All that at 2KB for AS2.
While I do approve the work of the greensock team and especially the effort to maintain an AS2 port of their tweening suite, I think this is one of the major problems of TweenNano for AS2: It’s a port from AS3. It is therefore unnecessarily clumsy.
Personally, when it comes to AS3 and tweening, I am a HUGE fan of eaze, which was created by Philippe (one of the creators of FlashDevelop). Why? Well it keeps its own promises: “Eaze Tween: smart, fast, chainable and compact Flash AS3 tweening library”
What more could you possibly want? That’s right: An alternative for AS2.
This is why I decided to create Minion, as in “mini animation library”. It’s still a little raw, but it packs quite a punch at only 1.5KB file size (for the core engine) and it puts the fun back into tweening, if not for its features, then for its evil nature: Just imagine you’re an evil overlord and your animations are carried out by a bunch of servile creatures. Muahaha!!
Have fun with it 😉
It has been recently (i.e. a few months ago) pointed out to me, that my blog is kind of empty. I was pleasently surprised to hear, someone cared. 😀
Well, I have been reflecting a lot on programming lately, looking at various other languages, after I had given up efforts to create my own, as well as frameworks, not having given up those efforts yet. I have looked at different paradigms, best practices, common practices, philosophies and concepts. What I found out, is that there’s a general lack of clear definitions on the web and there are many approaches that are mistakes. As a consequence, I have decided to fill the void, which I am hopefully not the only one to perceive. 😉
I am proud to announce, that from this day on, I intend to pester the world with my dilettantish thoughts on programming. This will include concrete principles and concepts, as well as some “deep” spiel (much like this post), intended to explain, why I deem this and that approach of high importance. I think, it is important to see a purpose in what you do, and should you be looking for one, maybe I can help you at least a little.
In the scope of this announced series of posts, programming and software development shall be used interchageably. That’s because I
- will only focus on programming for the purpose of software development
- intend to postulate principles, which transcend all layers of software development, right from design down to implementation,
- think programming cannot be thought of as just coding (i.e. writing code). Any time it is, the results are usually useless crap.
Apart from stealing your time with this announcement, I’ll try to maintain some sort of table of contents in this very post, to provide some sort of structured overview to an otherwise chaotic stream of vaguely related posts.
I hope you enjoy reading, what I have to say, and pick up a few helpful things.